AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on iOS in the Netherlands Q2 2022
Discover the performance trends of the top 5 high fantasy games on iOS in the Netherlands during Q2 2022, focusing on weekly downloads, revenue, and active users.
During the second quarter of 2022, high fantasy games on iOS in the Netherlands showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at how the top 5 games fared:
Clash Royale from Supercell experienced fluctuating weekly revenue, peaking at around $77K in early April and hitting a low of $16K in mid-June. Weekly downloads also showed a downward trend, starting at approximately 5.3K in late March and ending the quarter at 2.3K. The game maintained a steady base of weekly active users, with numbers ranging from 370K to 437K.
Coin Master by Moon Active saw a consistent weekly revenue trend, with a notable peak of around $72K at the end of June. Weekly downloads varied, peaking at 4.1K in mid-May and dropping to around 2K by the end of the quarter. Active users remained relatively stable, with a slight dip from 15.3K in early April to 13K by the end of June.
Clash of Clans, another hit from Supercell, showed strong revenue performance, especially with peaks of $139K at the end of May and $120K in late June. Weekly downloads remained fairly steady, fluctuating between 2.1K and 3.6K. The game maintained a robust active user base, ranging from 225K to 257K throughout the quarter.
Rush Royale: Tower Defense TD from MY.GAMES B.V. showed a positive revenue trend, peaking at around $13K in late May and maintaining around $9K to $12K in June. Weekly downloads saw a significant spike to 5.5K in late April but generally hovered around 1.5K to 2.4K for the rest of the quarter. Active users increased from 11.7K in late March to 17.7K in early May, followed by a slight decline to 13.8K by the end of June.
Evony from TOP GAMES INC. displayed a steady increase in weekly revenue, peaking at approximately $32K in late May. Weekly downloads fluctuated, with a notable peak of 3.6K in early April and dropping to around 1.6K by the end of June. Active users showed an upward trend initially, peaking at 9.6K in early April, but gradually declined to around 6.7K by the end of the quarter.
For more detailed insights and data on these high fantasy games, visit Sensor Tower.